6/12/2023 0 Comments Observation video gameSigning took a while! We actually road-tested some gameplay concepts for "Observation" in "Stories Untold." Our primary objective has always been telling great interactive stories, where player agency is in lockstep with the character's development. McKellan: We had pitched - and were in the process of signing - "Observation" when we made an experimental adventure game, "Stories Untold" (2017). : How similar or different is this game from other ones you or your company have made in the past? The modules and interior of Observation's space station bear striking resemblance to real-life orbital outposts like the International Space Station. I immediately jumped to " 2001: A Space Odyssey" (1968) and thought about what the computer HAL might be going through - what it might feel like to suddenly have a consciousness, or to have a sudden existential awakening - and that became the seeds of the game. So I started to think about other favorite films and stories that could go through a similar process. It's about a creature that is born in a hostile environment with a crew trying to kill it, and all it wants to do is eat! I had just finished five years of working on survival horror game "Alien: Isolation" (2014), and I was heavily immersed in "Alien." Seeing the film from the alien's perspective was eye-opening. The example it cited was the alien from the original " Alien" (1979) movie. Jon McKellan: The idea came from an article I had read years ago, taking an antagonist from a movie and recontextualizing the movie with them as a protagonist. : What was the inspiration behind "Observation"?
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